I’m really excited to announce the release of Rush for Glory on Steam. I can’t wait to hear all feedback about the game and I will do my very best to deliver a great game experience!
Archive for the ‘Game World’ Category
Here is the latest test on the game and I’m just playing with my additional camera in the scene 😉
I changed the design of the engine in the next version. In the new design, I have separate main library of the engine. It includes memory allocators, containers, random system, basic math functions, simple memory leak and memory corruption detector, callstack system and crash reporter. All of these stuffs are now simpler, more optimized and […]
Developing Rush for Glory game is going to be finished. so I decided to rewrite some parts of the engine recently. this may cause to rewrite the whole source code. at the first step I rewrote the containers library. in this new version I changed structure of containers for decrease usage of templates<> which make code […]
The Terrain for seganx engine is going to be completed. in this post I will describe the geometry algorithms I used for rendering the terrain briefly. my approach to design this feature was easy to use, simple and straight forward implementing. Artist/Level designer can easily: – create geometry every where and every amount that was […]